Instarider (under construction)

The purpose of this page is to instruct new Instariders on how to set up their characters and dragons according to game policy.

Riders

ALL new insta riders are required to start out the first 90 days at Ierne WeyrHold. After 90 days, they may put in for a transfer to a Weyr. This is to bypass all the voting that insta riders used to suffer though, that took too long and half the people never voted, making the system rather slow and tedious for new players. Going straight into Ierne WeyrHold offers the chance to roleplay right away, without sitting in a holding tank, waiting for days to be allowed a rider character, sometimes to only be disappointed when the Weyr failed to okay you.

During the 90 days, new insta riders are on OOC probation, meaning you are subject to loss of your dragon if you really mess up. So take time to read the news files on dragons, learn how to get along here and what is expected of you as a rider on Pern.

Be aware that mass creation of dragonrider characters from the same site WILL result in site banning, so do not abuse this system by trying to make too many rider characters. ALL gold riders must be approved by admin and are generally old, retired, infertile golds. Any approved fertile golds will lay their eggs off camera in Telgar Weyr.

Restrictions: There are currently no restrictions at this time. Please check this notification for any changes.


Insta Creation

Note: NAMES! Ensure you check your dragon’s name isn’t a duplicate here and in game by typing ‘+pair name.’ Try not to be super close to existing ones to prevent mass confusion on character names and dragon names.

  • All incoming Instariders must be at a minimum of 26 turns for males, 30 turns for females and above of age at creation.
  • All dragons must be hatched at Telgar Weyr. Where you go from there after Weyrlinghood graduation is entirely up to you as far as your backgrounds are concerned.
  • Your current location must be Ierne Weyrhold.

To start out as a rider here:

@mail *instarider=Instarider
- Dragon name: (dragon's name) Dragon Color: (dragon's color).
- -

There is going to be a character limit on @mails. If yours is cut off, just send it in sections to the same mailer.

All Instariders are required to write your own dragons! The following fields must be filled out and included in your @mail to *Instarider:

Egg Name:
Egg Desc:
Mind Name:
Hatchling Name:
Hatchling Desc:
Mind Desc:
Mind Touch-1:
Mind Touch-2:
Mind Touch-3:
Credits:
RP Tips/Personality:
Wobble Message:
Crack Message:
Hatch Message:

We're also going to need an exact age for your dragon. At what age did your character impress? Please note that a female character must be between 14-29 (30 is too old) turns or a male character must be between 12 and 24 (25 is too old) turns old to STAND AS A CANDIDATE.


Examples

Below are example of a dragon currently on the grid, created for Instarider use as well as an Instarider's background:

EGG-NAME: I Started Square Egg
EGG-DESC: Black on white, or white on black as the pattern begins and slowly moves to engulf this egg. Perfectly square as it starts and then the pattern moves, slowly changing into something that is not square and yet it is, a sense of distance around the middle curve of the ovoid. Only, slowly those squares reappear, movement toward the end and lingering as it reaches the apex, with an illusion of distance to be found.
MIND-NAME: Flights of Fancy
HAT-NAME: Similar to the Sky Blue Hatchling
HAT-DESC: Sere and faded blue are his wings, trailing color in dusky shadowed hues across widespread wings that are picked out here in there with hints of black edging along wingspars and then trimmed with merest hints of paler blues along his wingsails ends. His head is somewhat blunted, set upon a squat neck and broad shoulders. The rest of his hide is that same fade blue, only varying in shade slight from lighter to darker as it moves along his back and then lightening out as it reaches his belly. Both his forearms and his haunches are heavy, thickly muscled to lift him in flight and leaving him just slightly awkward on land, while the sweeping length of his tail brightens in color slightly, a paler powdery blue as it moves along to his tailspade. Capping his feet, are blunt thick talons in inky dark navy and sharper than they appear at first glance.
MIND-DESC: It has an incredible ability to go off on tangents, to just flit from idea to idea and never stay on topic for long. This thought to this thought with no real explanation of how it wandered from here to there. And a sort of exasperation for you when you cannot keep up with it. It has no patience for those that hang back, who will not go on its daredevil extremes, but a sort of sorrowful sympathy for those who are honestly frightened or scared.
MT-1: is a delicate brush against your mind, barely a whisper soft touch that barely registers before it is gone as if it was never there and had never happened. Then again it is back, that selfsame soft touch that seems to barely register before it is gone, a whisper against your mind before it disappears.
MT-2: a faint brush of wings, a surging feeling of flight that never seems to leave even as the sensation brings to mind butterflies to the stomach and a rapidly unsettling nausea. As it leaves, your stomach settles but gives a sense of loss, and longing for what is no longer there.
MT-3: is back once more, slightly stronger this time as it comes back for one last touching brush against your mind. It stays for only a few seconds, weighing judging before it leaves without giving any hint of what it was looking for and whether it found what it was looking for or not. Did you pass muster, or no?
CREDITS: Chessylith is based on of all things, a butterfly. It is a butterfly common to the west, called the blue copper. From this, I took his name Chessylith based on chessylite, another name for azurite, an ore of copper that is blue. Chessylith's egg is based on a painting by Bridget Riley, "Movement of Squares"
RPTIPS: Chessylith is rather bold for a dragon, charging forward first and thinking later. It is only after he is midway through something that he will stop and think that perhaps it was not the best idea he has ever had. « S'las. Perhaps, no. Mud bathing is not good for dragons and humans. The weyrlingmaster does not seem to like it either. » He never does these things maliciously, just he is eager to get going, or just has these /ideas/.

Chessylith will always have a tendancy to flit from thought to thought, idea to idea and this will be worse when he is young. It will start with a barrage of questions that are seemingly unrelated, and then to a request to go do something that has nothing to do with what he asked about, or so you think. Later though he'll bring it up as something he wants in conjunction with what you are doing. «S'las. You know that idea that rocks would make good pillows. Can we test out the ones at Igen? »

He will follow rules if he likes the idea of them, of what they stand for. But if he thinks that one is silly, he will constantly be trying to circumvent it, find a loophole or a way to get around having follow it. With the blandest of excuses afterwards. «That's what they meant?»

He's a sturdy flyer, with a tendency to flit about if he can, drifting out of patterns and making the two of you impossible to fit into a search and rescue team as he won't stay on target. « But that is so boring. »

He'll delight in being able to chase green dragons once he is old enough. Not quite caring if he can actually catch up with them or no. Just the thought of the chase is enough for him. « It is so much fun, S'las. And they all cant get away. »

I hope that this fun loving, cheerful daredevil of a dragon is what you were looking for. But as always, he is your dragon to play now.
WOBBLE_MESS: It is the barest flicker of movement from the I Started Square Egg as it shakes and shimmies on the sands, or does it really. Did it really move at all or is the heat playing tricks on your mind? It is certainly not moving now.
CRACK_MESS: Well, it may not have been moving, but there are definitely cracks forming on the I Started Square Egg, with those spiraling out of control and across every part of the egg. They move to cover from apex to end, leaving no space untouched until the egg is just barely hanging together.
HATCH_MESS: It is with less a bang, than a whimper that I Started Square Egg hatches, spilling out a darker blue hatchling on to the sands where it gets impatiently to its feet. With nary a backwards glance he is off and running, headlong toward the standing group of candidates, eager to find his impressee among them.
IMPRESS_MESS: It is with a touch, a brush against your mind again that it is back. Only this time it is here for good, never to leave. «S'las. There you are. Do you know how hard it was to find you out here tonight. I looked and looked and you weren't here. I almost lost you.» There is a suspicious quiet before the voice is back. «But never mind, for I am Chessylith and you are S'las and we are together now.»

S'las' background:

Silas had no remarkable childhood, growing up as one of the many youth hanging around the mines of Lemos. Having no knack for anything remotely useful, the boy often helped with chores around holds: assisting with cooking, cleaning or simply clearing refuse from the area. An attempt at an apprenticeship with the Miner Craft was out of the question, people didn't think he was a good fit. Didn't mind getting dirty one bit and all too eager to get himself into dangerous situations. Unfortunately in an area that relies on efficiency, the boy was counter-productive. Easily distracted. Not quite built for this sorta work. Turns passed and nothing changed for the young man until his Nineteenth turn when he was picked up for Search to stand at Telgar Weyr. The minute he agreed, his companions literally packed his things and shipped him off as soon as possible, for this great opportunity. Actually, they just wanted the grumpy creature out of their midst for a while. He'd be back, there's no way a dragon would want someone that indignant. They were wrong. Blue Chessylith found S'las and the pair never looked back. After a mid-air collision produced a wing injury to the blue, dragonhealer's saw it fit to move the pair to the Dragonhealer's Hall in Ierne Weyrhold. Both for Chessylith's health and to separate S'las from the rider he threatened as a result. Once healed and free to return to duty, a deal was struck with Telgar to allow a reassignment rather than return. A fresh start was needed by everyone. Orders were drafted shortly after a Conclave meeting took place and here in Igen Weyr is where they reside to this day.


Your background should show where you're from, when and where you impressed, and ideally what lead you to Ierne Weyrhold (illness/injury/disciplinary/change of pace, etc).

Please see the links provided for backgrounds on the previous page as well as everything in +help candidate faq while making your rider's background. Even though they are not standing for a traditional Search on camera, they still have to abide by the restrictions listed.

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